﻿using System;
using System.Collections.Generic;
using System.Text;

public class ResPath
{
    public static readonly string UIPath = "Prefabs/";

    public static readonly string SCENE	="res/scenes/";
		
	public static readonly string ACTORS ="res/actors/";

    public static readonly string ConfigFile = "D:/C#/MyTest/Project1/Project1/assets/";

    public ResPath() { }
}